Town: Ådehlÿ Shähäv El̄

Ådehlÿ Shähäv El̄

Ådehlÿ Shähäv El̄
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceGÿtgesheyd Kingdom
Sub ProvenceHez̄pukaqu County
RegionIkæ̈-miv Woodlands
Founded1354
Community LeaderJarl Skarfaec Rebhal̄qug Zehndtubgähdä
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation7516 m (-18290 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population1323
Population Density264 people per km2 (661 people per mi2)
Town AuraAugury
Naming
Native nameÅdehlÿ Shähäv El̄
Pronunciation/hantˈvɪ̘/ /ell/
Direct Translation[ruby] [lobster]
Translation[Not Yet Translated]

Ådehlÿ Shähäv El̄ (/hantˈvɪ̘/ /ell/ [ruby] [lobster]) is a subtropical Town located in Hez̄pukaqu County, Gÿtgesheyd Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Shähäv El̄ is derived from the Dwarven language, as Ådehlÿ Shähäv El̄ was founded by Skarfaec Rebhal̄qug, who was culturaly Dwarvern.

Climate

Ådehlÿ Shähäv El̄ has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ådehlÿ Shähäv El̄ receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Shähäv El̄ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 7516 m (-18290 ft) above sea level.

Overview

Ådehlÿ Shähäv El̄ was founded durring the late 14th century in fall of the year 1354, by Skarfaec Rebhal̄qug. The establishment of Ådehlÿ Shähäv El̄ suffered from many setbacks, delays, and obsticles, most notably a group of Ådehlÿ Shähäv El̄ which required millitary assistance exterminate before the community could finish being built.

Ådehlÿ Shähäv El̄ was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Shähäv El̄ is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ådehlÿ Shähäv El̄ is buildings have been located at convienant points along the lake Ådehlÿ Shähäv El̄ was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious split-log ties streets flow where they are able to be made rather than folowing the most convienant paths. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Ådehlÿ Shähäv El̄'s brittle defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A quick look in any direction shows Ådehlÿ Shähäv El̄ is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Ådehlÿ Shähäv El̄ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Shähäv El̄. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Shähäv El̄'s parks.

Ådehlÿ Shähäv El̄ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Shähäv El̄.

Ådehlÿ Shähäv El̄ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Shähäv El̄ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Shähäv El̄ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Shähäv El̄'s public wards, blessings, and other arcane systems.

Ådehlÿ Shähäv El̄ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Shähäv El̄'s natural decorations nor waterways.

Ådehlÿ Shähäv El̄ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Shähäv El̄'s chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is recurring in Ådehlÿ Shähäv El̄.

The Mud Elemental, Large near Ådehlÿ Shähäv El̄ are known to be more aggressive than normal.

Ådehlÿ Shähäv El̄'s citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Wild Magic energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5344 m2
    • Cattle and Similar Creatures: 330
    • Poultry: 3969
    • Swine: 264
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 132

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

409 of Ådehlÿ Shähäv El̄'s population work within a Foundational Occupation.

809 of Ådehlÿ Shähäv El̄'s population do not work in a formal occupation, but do contribute to the local economy. 105 (8%) are noncontributers.

Points of Interest

The center of Ådehlÿ Shähäv El̄'s town square was built around an ancient standing stone.

POI

History

Ådehlÿ Shähäv El̄ is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Ådehlÿ Shähäv El̄. The recitation of the hero's story remains a popular tavern and fair tale.

History